Everything at once
- Harvest Amount Multiplier (HarvestAmountMultiplier): resources per hit, for players and tames.
- Harvest Node Health Multiplier: how much a tree or rock can give before it is used up.
- Resources Respawn Period Multiplier: lower values bring trees and rocks back sooner.
- Player Harvesting Damage Multiplier and Dino Harvesting Damage Multiplier: how fast players and tames break nodes.
- Harvest XP Multiplier: experience for harvesting.
- No Replenish Radius (Players) and No Replenish Radius (Structures): how close to a player or base resources stop growing back.
One resource at a time
- Open the Harvest Resource Multipliers card.
- Enter the resource's class name, such as
PrimalItemResource_Thatch_Cfor thatch. - Set its multiplier, up to 50. It applies on top of the global amount.
Crops
The Crop Settings card has Crop Growth Speed Multiplier and Crop Decay Speed Multiplier for crop plots.
Weight and stacks
More resources fill inventories faster. Raise stack sizes and the weight stat on Player Stats to match.
Questions
Why didn't a higher harvest rate give more of a rare resource?
Use Optimized Harvesting Health can lower the chance of rare resources. Leave it off if your players rely on them, or raise that resource on the Harvest Resource Multipliers card.
Where is HarvestAmountMultiplier?
In GameUserSettings.ini under [ServerSettings]. In HaruHost it is on the Harvest Settings card.