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    <title>HaruHost changelog</title>
    <link>https://haruhost.com/changelog/</link>
    <description>Every HaruHost release and what changed.</description>
    <item>
      <title>HaruHost 0.64.4</title>
      <link>https://haruhost.com/changelog/0-64-4/</link>
      <guid>https://haruhost.com/changelog/0-64-4/</guid>
      <pubDate>Mon, 12 Oct 2026 07:09:07 +0000</pubDate>
      <description>&lt;h2&gt;ARK: Survival Ascended&lt;/h2&gt;&lt;p&gt;Fixed Config Files servers crashing on start when the ASA API is turned on and the ASA API Loader is installed. The API was loaded twice; the server now starts with it once, the same way as other ARK servers.&lt;/p&gt;&#xA;&lt;p&gt;Fixed a Config Files server sometimes staying on &lt;strong&gt;Starting&lt;/strong&gt; after it had already started, until you pressed Stop.&lt;/p&gt;&#xA;&lt;p&gt;Fixed the server log repeating &amp;quot;Config Files could not verify actual server arguments&amp;quot; every few seconds while a server runs with the ASA API. If that check ever fails now, the message says which program it looked at and is shown once per server run.&lt;/p&gt;&#xA;&lt;h2&gt;Updates&lt;/h2&gt;&lt;p&gt;The update page now lists the 10 newest versions of HaruHost.&lt;/p&gt;&#xA;&lt;h2&gt;Manager&lt;/h2&gt;&lt;p&gt;Connection guides and other help screenshots load faster: their images are now about a tenth of their previous size and look the same. The Palworld map also downloads about a third of the data it used to.&lt;/p&gt;&#xA;</description>
    </item>
    <item>
      <title>HaruHost 0.64.3</title>
      <link>https://haruhost.com/changelog/0-64-3/</link>
      <guid>https://haruhost.com/changelog/0-64-3/</guid>
      <pubDate>Mon, 12 Oct 2026 03:10:06 +0000</pubDate>
      <description>&lt;h2&gt;Sign-in&lt;/h2&gt;&lt;p&gt;Fixed being unable to sign in to the desktop app when your computer&#39;s clock is not set exactly. Pressing Sign in showed &amp;quot;The sign-in request is invalid or expired&amp;quot; and the website never opened. Signing in now works even if your clock is off.&lt;/p&gt;&#xA;&lt;h2&gt;Files&lt;/h2&gt;&lt;p&gt;Uploading and downloading files on a server&#39;s &lt;strong&gt;Files&lt;/strong&gt; page, and exporting or importing player profiles on the &lt;strong&gt;Players&lt;/strong&gt; page, now need a paid plan. On the free plan you can still browse the files and edit config files.&lt;/p&gt;&#xA;&lt;h2&gt;Backups&lt;/h2&gt;&lt;p&gt;Fixed the ARK: Survival Ascended &lt;strong&gt;Skip extra backup saves&lt;/strong&gt; switch keeping most of ARK&#39;s extra world copies. It only left out one of them, so the dated copies ARK makes every few minutes and hours were still backed up. Those are now left out too, as long as the main world save is there, so backups are much smaller.&lt;/p&gt;&#xA;</description>
    </item>
    <item>
      <title>HaruHost 0.64.1</title>
      <link>https://haruhost.com/changelog/0-64-1/</link>
      <guid>https://haruhost.com/changelog/0-64-1/</guid>
      <pubDate>Sat, 10 Oct 2026 19:59:09 +0000</pubDate>
      <description>&lt;h2&gt;Sign-in&lt;/h2&gt;&lt;p&gt;Fixed being unable to sign in to the desktop app after being signed out. The app now starts a fresh sign-in instead of repeatedly failing with &amp;quot;Could not start sign-in&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;The sign-in screen now has a &lt;strong&gt;Fix login issues&lt;/strong&gt; button. It clears the saved sign-in on this computer and starts a new sign-in. If HaruHost also runs as a background service on the same computer, the button restarts HaruHost as administrator to stop that service, which otherwise kept signing the app out. Your game servers, settings and device stay as they are.&lt;/p&gt;&#xA;&lt;h2&gt;Remote access&lt;/h2&gt;&lt;p&gt;Starter members can now manage their computer from the HaruHost website, like other plans.&lt;/p&gt;&#xA;</description>
    </item>
    <item>
      <title>HaruHost 0.64.0</title>
      <link>https://haruhost.com/changelog/0-64-0/</link>
      <guid>https://haruhost.com/changelog/0-64-0/</guid>
      <pubDate>Sat, 10 Oct 2026 15:50:29 +0000</pubDate>
      <description>&lt;p&gt;&lt;strong&gt;Important: old mod profiles and old backup settings have been removed. Please read V Rising and Backups below.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2&gt;V Rising&lt;/h2&gt;&lt;p&gt;V Rising servers on Windows now use the new Thunderstore mod manager. Browse mods, build profiles and share them between your V Rising servers and your game. When you start a V Rising server with Auto Config you choose a profile or &lt;strong&gt;Without mods&lt;/strong&gt;, and your choice is remembered for future starts and restarts. Your existing mod files are backed up the first time a profile or Without mods is applied. Using mod profiles on servers needs an active subscription; playing with profiles from &lt;strong&gt;Games&lt;/strong&gt; stays free.&lt;/p&gt;&#xA;&lt;p&gt;Old V Rising and Valheim mod profiles from the previous mod manager are not carried over. Recreate them in the new mod manager. The old &lt;strong&gt;Reset Thunderstore Profiles&lt;/strong&gt; option in data recovery has been removed with them.&lt;/p&gt;&#xA;&lt;p&gt;Discord mod commands for Valheim and V Rising servers now add and remove mods in the server&#39;s selected mod profile.&lt;/p&gt;&#xA;&lt;p&gt;You can now play V Rising with your mod profiles from the &lt;strong&gt;Games&lt;/strong&gt; page.&lt;/p&gt;&#xA;&lt;p&gt;V Rising servers now show an &lt;strong&gt;Invite Code&lt;/strong&gt; where the server address used to be, including in Discord server info. Friends join by pasting it into &lt;strong&gt;Direct Connect&lt;/strong&gt; in V Rising. The code is the server&#39;s Steam ID and changes each time the server starts, so copy it again after a restart. Joining by address does not work for V Rising, even with the HaruHost tunnel.&lt;/p&gt;&#xA;&lt;p&gt;On Windows, the server console for V Rising now shows the server&#39;s full log output.&lt;/p&gt;&#xA;&lt;p&gt;Players now recognises who is on your V Rising servers on Windows by their Steam ID and tracks their sessions and playtime, just like Valheim. While the server is running you can make players &lt;strong&gt;Admin&lt;/strong&gt;, and &lt;strong&gt;Kick&lt;/strong&gt;, &lt;strong&gt;Ban&lt;/strong&gt; or &lt;strong&gt;Unban&lt;/strong&gt; them; banned players are disconnected right away. With Auto Config you can also change admins and bans while the server is stopped. Admins still type &lt;strong&gt;adminauth&lt;/strong&gt; in the in-game console to use admin commands. Existing bans on your server are kept, and existing admins are kept when you manage them from Players.&lt;/p&gt;&#xA;&lt;p&gt;V Rising servers on Windows now have &lt;strong&gt;Chat Logs&lt;/strong&gt;. Global, local and region chat are saved so you can read and search them later, even while the server is offline. Team chat and whispers stay private and are not saved. You can also send a system message to everyone on the server. V Rising servers can also be added to &lt;strong&gt;Discord Chat&lt;/strong&gt;: global, local and region chat appear in your Discord channel, and Discord messages appear in game.&lt;/p&gt;&#xA;&lt;p&gt;Players also shows each V Rising player&#39;s gear level and records a level-up when a player reaches a new highest gear level.&lt;/p&gt;&#xA;&lt;p&gt;If a V Rising update arrives before HaruHost supports it, Players shows that player recognition is unavailable until you update HaruHost. Chat Logs works the same way.&lt;/p&gt;&#xA;&lt;p&gt;To make this work, HaruHost adds its own small server plugin when a V Rising server starts on Windows, even without mods. The first start of each V Rising server after updating HaruHost or the game takes a few extra minutes and more memory while the server prepares it. Later starts, and switching between mod profiles, are quick.&lt;/p&gt;&#xA;&lt;h2&gt;Valheim&lt;/h2&gt;&lt;p&gt;Valheim servers now have &lt;strong&gt;Chat Logs&lt;/strong&gt;. Shouts and nearby chat, including whispers, are saved so you can read and search them later, even while the server is offline. You can also send a message to everyone on the server, either in the middle of their screen or in the top-left message list. A player&#39;s chat may only be recorded when someone else is on the server to hear it. If a Valheim update arrives before HaruHost supports it, Chat Logs is unavailable until you update HaruHost. Valheim servers can also be added to &lt;strong&gt;Discord Chat&lt;/strong&gt;: shouts appear in your Discord channel, and Discord messages appear in game.&lt;/p&gt;&#xA;&lt;p&gt;Valheim servers now show who is online, with character names. Player recognition recovers after startup or a temporary interruption.&lt;/p&gt;&#xA;&lt;p&gt;You can now give Valheim players admin access, kick them, and ban or unban their accounts from Players. Changes apply right away, even for players who are online, and are kept when the server restarts.&lt;/p&gt;&#xA;&lt;h2&gt;Players&lt;/h2&gt;&lt;p&gt;Players now shows one &lt;strong&gt;Banned&lt;/strong&gt; status and a single &lt;strong&gt;Ban&lt;/strong&gt; or &lt;strong&gt;Unban&lt;/strong&gt; action. Existing server bans show their source and reason when available. Unban also works for offline players and reports any restriction it could not remove.&lt;/p&gt;&#xA;&lt;p&gt;Players can now show existing bans for Rust, Soulmask, Core Keeper and Icarus, and for V Rising servers on Linux, in supported server setups. For these servers you can add or remove permanent server bans while the server is stopped.&lt;/p&gt;&#xA;&lt;h2&gt;Automation&lt;/h2&gt;&lt;p&gt;You can now add &lt;strong&gt;Stop server&lt;/strong&gt; to an automation. It works like the Stop button and waits until the server has stopped before the next action, so you can stop, back up and start it again. Servers that are already stopped count as a success.&lt;/p&gt;&#xA;&lt;p&gt;You can now add &lt;strong&gt;Shutdown server&lt;/strong&gt; to an automation. It works like the Shutdown button: the server saves and shuts down, and the automation waits until it has stopped before the next action.&lt;/p&gt;&#xA;&lt;p&gt;You can now use &lt;strong&gt;Device Backup&lt;/strong&gt; to back up one or more device backup profiles, once per automation run. The existing Backup action is now called &lt;strong&gt;Server Backup&lt;/strong&gt;. Automations with only Device Backup, Wait and Discord message can run without selecting game servers when using a schedule, HaruHost runtime interval or HaruHost starts.&lt;/p&gt;&#xA;&lt;p&gt;You can create a device backup profile while building or editing an automation without leaving the page. Your draft stays in place and the new profile is selected.&lt;/p&gt;&#xA;&lt;p&gt;Fixed not being able to get back to a trigger&#39;s settings after clicking &lt;strong&gt;Change trigger&lt;/strong&gt;. Going back now shows your trigger&#39;s settings again, and clicking the trigger you already selected takes you back to them too.&lt;/p&gt;&#xA;&lt;p&gt;If a game server selected in an automation has been deleted, the automation now still runs for your other servers instead of failing completely. The deleted server is shown as skipped in the automation&#39;s history, and the run is marked as completed with issues so you know to remove it from the automation.&lt;/p&gt;&#xA;&lt;h2&gt;Backups&lt;/h2&gt;&lt;p&gt;Backup profiles now have Name, From, To and Keep count, plus simple switches for what to back up. ARK servers can back up only player data or skip extra backup saves. Palworld skips extra world backups by default, and custom backups can skip log files.&lt;/p&gt;&#xA;&lt;p&gt;ARK player backups have been replaced by the &lt;strong&gt;Back up only player data&lt;/strong&gt; filter. Existing ARK player profiles were removed. Their saved backups stay in the folder.&lt;/p&gt;&#xA;&lt;p&gt;Old backup settings and schedules have been removed. Please recreate scheduled backups in Automation using Server Backup or Device Backup.&lt;/p&gt;&#xA;&lt;p&gt;If a backup profile in an automation was removed, it is shown as skipped and your other actions still run. The run completes with issues; if nothing can run, it fails with a clear message.&lt;/p&gt;&#xA;&lt;h2&gt;ARK: Survival Ascended&lt;/h2&gt;&lt;p&gt;Fixed new ARK: Survival Ascended servers failing to start on some machines with an &amp;quot;IP address is invalid&amp;quot; error.&lt;/p&gt;&#xA;&lt;p&gt;Imported ARK: Survival Ascended servers that had no admin password set now get one automatically, so they can start and HaruHost can manage them.&lt;/p&gt;&#xA;&lt;p&gt;Fixed importing an ARK: Survival Ascended player profile on the Players page failing with &amp;quot;validation failed&amp;quot;.&lt;/p&gt;&#xA;&lt;p&gt;Downloading a player profile from Players now gives you the original .arkprofile file, ready to import, instead of a ZIP.&lt;/p&gt;&#xA;&lt;p&gt;You can now import several player profiles at once from Players. Review each profile before importing it, with a separate confirmation and backup when replacing an existing profile.&lt;/p&gt;&#xA;&lt;h2&gt;Project Zomboid&lt;/h2&gt;&lt;p&gt;You can now export a saved character from Players and restore it to the same account and character slot on its original server and world. Stop the server and review the import first. The previous character is backed up, and other players are kept.&lt;/p&gt;&#xA;&lt;h2&gt;Palworld&lt;/h2&gt;&lt;p&gt;You can now export a player&#39;s save from Players and review a restore into the same world while the server is stopped. Exports include the player&#39;s extra Pal storage when present, and replacing saves keeps a backup. Moving a player to another world is not supported.&lt;/p&gt;&#xA;&lt;h2&gt;General&lt;/h2&gt;&lt;p&gt;Updating or restarting HaruHost on Windows no longer stops running game servers, including Valheim.&lt;/p&gt;&#xA;&lt;p&gt;On a game server&#39;s page, &lt;strong&gt;Manual Config&lt;/strong&gt; and &lt;strong&gt;Auto Config&lt;/strong&gt; (or &lt;strong&gt;Config Files&lt;/strong&gt; for ARK: Survival Ascended) are back at the top of the options, followed by &lt;strong&gt;Files&lt;/strong&gt;.&lt;/p&gt;&#xA;</description>
    </item>
    <item>
      <title>HaruHost 0.63.0</title>
      <link>https://haruhost.com/changelog/0-63-0/</link>
      <guid>https://haruhost.com/changelog/0-63-0/</guid>
      <pubDate>Wed, 07 Oct 2026 12:29:12 +0000</pubDate>
      <description>&lt;p&gt;&lt;strong&gt;Important: Please update to this release. When the middle number in &lt;code&gt;0.xx.0&lt;/code&gt; changes, it means the release includes breaking changes. This release changes how backups are scheduled, so please read the Backups section below.&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2&gt;Game server import&lt;/h2&gt;&lt;p&gt;Importing an existing game server is now much easier. The file browser opens in your HaruHost game server directory by default, and the &lt;strong&gt;Home&lt;/strong&gt; button always takes you back there.&lt;/p&gt;&#xA;&lt;p&gt;HaruHost now recognises existing servers while you browse. Both servers already managed by HaruHost and servers you installed yourself are detected. A recognised server is selected with a single click instead of being opened like a normal folder, and a status line below the browser tells you what was found. The selection screen has been redesigned to make choosing the right folder clearer.&lt;/p&gt;&#xA;&lt;h2&gt;Files&lt;/h2&gt;&lt;p&gt;Each game server now has a &lt;strong&gt;Files&lt;/strong&gt; page for moving files between your computer and the computer running your server.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Upload files with the file picker or by dragging and dropping them onto the page.&lt;/li&gt;&#xA;&lt;li&gt;Download single files in their original format, or select several files and folders and download them together as a ZIP.&lt;/li&gt;&#xA;&lt;li&gt;Interrupted transfers can continue where they left off while the transfer is still active.&lt;/li&gt;&#xA;&lt;li&gt;Open and edit config files such as &lt;code&gt;.ini&lt;/code&gt;, &lt;code&gt;.json&lt;/code&gt;, &lt;code&gt;.cfg&lt;/code&gt;, &lt;code&gt;.yaml&lt;/code&gt; and &lt;code&gt;.txt&lt;/code&gt; directly in the browser. Log files can be viewed. Editing requires the server to be stopped, because some games rewrite their config files when they shut down and would overwrite your changes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Admins you have given access to a server need the new &lt;strong&gt;Download Files&lt;/strong&gt; and &lt;strong&gt;Upload Files&lt;/strong&gt; permissions to transfer files.&lt;/p&gt;&#xA;&lt;h2&gt;Automatic updates&lt;/h2&gt;&lt;p&gt;Automation has a new &lt;strong&gt;Server update available&lt;/strong&gt; trigger. HaruHost keeps an eye on new game server releases and checks them against what is actually installed on each server you select. When one of those servers is behind, the automation runs its actions for that server, once per new release.&lt;/p&gt;&#xA;&lt;p&gt;Detecting an update does not install anything by itself. Add an &lt;strong&gt;Update&lt;/strong&gt; action to install the release, and combine it with other actions you already use, for example a notification, a warning message, a backup and then the update. If HaruHost was offline when a release came out, your servers are caught up the next time it starts. Servers that are already up to date, or busy with something else, are skipped.&lt;/p&gt;&#xA;&lt;p&gt;For Minecraft Java, you can choose between &lt;strong&gt;Any update&lt;/strong&gt; and &lt;strong&gt;Patch release&lt;/strong&gt;. Patch release only updates within the same version line, for example &lt;code&gt;1.21.3&lt;/code&gt; to &lt;code&gt;1.21.11&lt;/code&gt;, and never jumps to a new major version.&lt;/p&gt;&#xA;&lt;p&gt;This trigger requires any paid subscription.&lt;/p&gt;&#xA;&lt;h2&gt;Backups&lt;/h2&gt;&lt;p&gt;Backups have been simplified. A game server backup is now just a &lt;strong&gt;name&lt;/strong&gt;, the folder to back up (&lt;strong&gt;From&lt;/strong&gt;), where to store it (&lt;strong&gt;To&lt;/strong&gt;) and how many backups to &lt;strong&gt;keep&lt;/strong&gt; (7 by default, 0 keeps all of them).&lt;/p&gt;&#xA;&lt;p&gt;The separate backup schedules and file filters have been removed. The old backup screens were clunky to use and schedule, and &lt;strong&gt;Automation&lt;/strong&gt; now handles scheduling in one place, so the same system works for everything. Filter presets will be added back later.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;If you had scheduled backups before, please create an automation with a Backup action for them.&lt;/strong&gt; Your existing backup configurations, their folders and your saved backups are kept, but their old schedules and filters no longer run. You can still run a backup manually, browse its history and restore it at any time.&lt;/p&gt;&#xA;&lt;h2&gt;Project Zomboid&lt;/h2&gt;&lt;p&gt;Added &lt;strong&gt;Chat Logs&lt;/strong&gt; and &lt;strong&gt;Discord Chat&lt;/strong&gt; for Project Zomboid. Browse and search your server&#39;s chat history, and send server announcements from HaruHost. With Discord Chat, global and local player chat is forwarded to your Discord channel, and messages from Discord appear in game as server announcements.&lt;/p&gt;&#xA;&lt;h2&gt;ARK: Survival Ascended: Config Files&lt;/h2&gt;&lt;p&gt;New ARK: Survival Ascended servers on Windows now use a new configuration system called &lt;strong&gt;Config Files&lt;/strong&gt;. Instead of HaruHost generating your server&#39;s configuration, your server&#39;s own files (&lt;code&gt;hh_start.bat&lt;/code&gt;, &lt;code&gt;Game.ini&lt;/code&gt; and &lt;code&gt;GameUserSettings.ini&lt;/code&gt;) are the single source of your settings. HaruHost reads them and shows them as settings cards.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;Much more supported:&lt;/strong&gt; many more server settings are now available as cards, grouped into topics such as Server &amp;amp; Access, Game Rules, Players, Creatures &amp;amp; Breeding, Items &amp;amp; Resources and Operations. A search finds any setting across all of them.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Cards and files stay in sync:&lt;/strong&gt; switch between the &lt;strong&gt;Parsed&lt;/strong&gt; tab, with its settings cards, and the &lt;strong&gt;Files&lt;/strong&gt; tab, which shows the files themselves. A change in one shows up in the other immediately.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Better imports:&lt;/strong&gt; when you import an existing ASA server, HaruHost reads its config files directly, so your existing settings are kept as they are.&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Safe while running:&lt;/strong&gt; changes you save while the server is running take effect the next time it starts.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;There is no separate Manual or Auto Config choice for these servers anymore - PLEASE NOTE THIS IS EXPERIMENTAL. There is one way: HaruHost reads and edits your real config files. This also means configuration sharing between servers is not available for Config Files servers for now.&lt;/p&gt;&#xA;&lt;p&gt;This approach is opinionated on purpose. Rather than trying to support every possible way a server could be configured, HaruHost understands config files the way the game reads them and keeps everything else in your files untouched. If you rely on a very specific setup that HaruHost does not show as a card yet, you can still edit it in the Files tab, or let me know and I&#39;ll look at adding it. I believe this makes HaruHost much easier to maintain and improve, and it should simply work for most servers.&lt;/p&gt;&#xA;&lt;p&gt;This only applies to &lt;strong&gt;newly created or imported&lt;/strong&gt; ARK: Survival Ascended servers on Windows. Your existing ARK servers keep using Auto Config or manual configuration exactly as before.&lt;/p&gt;&#xA;</description>
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    <item>
      <title>HaruHost 0.62.2</title>
      <link>https://haruhost.com/changelog/0-62-2/</link>
      <guid>https://haruhost.com/changelog/0-62-2/</guid>
      <pubDate>Fri, 02 Oct 2026 10:31:35 +0000</pubDate>
      <description>&lt;p&gt;improved game server import flow, fixed dragon wilds import&lt;/p&gt;&#xA;</description>
    </item>
    <item>
      <title>HaruHost 0.62.0</title>
      <link>https://haruhost.com/changelog/0-62-0/</link>
      <guid>https://haruhost.com/changelog/0-62-0/</guid>
      <pubDate>Thu, 01 Oct 2026 18:14:48 +0000</pubDate>
      <description>&lt;h2&gt;RuneScape: Dragonwilds&lt;/h2&gt;&lt;p&gt;Added game server import support.&lt;/p&gt;&#xA;&lt;h2&gt;ARK: Survival Evolved&lt;/h2&gt;&lt;p&gt;Fixed map selection and Steam branch selection not working.&lt;/p&gt;&#xA;&lt;h2&gt;Conan Exiles&lt;/h2&gt;&lt;p&gt;Fixed an incorrect log path that prevented servers from appearing online. Windows servers now correctly display log output in the console.&lt;/p&gt;&#xA;&lt;h2&gt;Soulmask&lt;/h2&gt;&lt;p&gt;Fixed servers not being marked online.&lt;/p&gt;&#xA;&lt;h2&gt;Chat Logs&lt;/h2&gt;&lt;p&gt;Added a dedicated page for ARK: Survival Ascended, ARK: Survival Evolved and Palworld. Browse recorded messages, search by message or sender, filter by channel, and navigate older conversations with pagination. Send messages directly from HaruHost; Palworld also supports guild and local chat history, announcements, and messages to players or guild members through HaruHost Core.&lt;/p&gt;&#xA;&lt;h2&gt;Discord Chat&lt;/h2&gt;&lt;p&gt;Added subscriber-only, two-way global chat between Discord and ARK: Survival Ascended or Palworld. Create up to two reusable configurations, each linking a Discord channel to your selected game servers. Optionally sync global player chat between assigned servers across supported games and devices, with loop protection to prevent repeated forwarding.&lt;/p&gt;&#xA;</description>
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