How many
- Zombies (Zombies): Insane, Very High, High, Normal, Low or None. It also sets Population Multiplier.
- Population Multiplier (ZombieConfig): an exact number instead, 0.65 for Normal and 2.5 for Insane, up to 4.
- Population Start Multiplier, Population Peak Multiplier and Population Peak Day: how the population grows, peaking on day 28 by default.
- Distribution: Urban Focused or Uniform.
Respawn
- Zombie Respawn: High, Normal, Low or None.
- Respawn Hours, Respawn Unseen Hours and Respawn Multiplier (ZombieConfig): exact timing. 0 turns respawn off.
- Zombie Migrate and Redistribute Hours: zombies drifting into cleared areas.
How they behave (Zombie Lore)
- Speed: Sprinters, Fast Shamblers, Shamblers or Random. Sprinter Percentage applies with Random.
- Strength and Toughness: damage dealt and how hard they are to kill.
- Transmission, Mortality and Reanimate: how infection spreads and how fast it kills and turns.
- Cognition: whether they open doors.
- Memory, Sight and Hearing.
- Active Only: more active by day, by night or both.
Performance
Zombies Count Before Delete keeps the number of tracked zombies in check; the game recommends leaving it at 300. Very high populations need more memory.
Questions
How do I add sprinters without making every zombie one?
Set Speed to Random and Sprinter Percentage to the share you want, for example 10.
Why do zombies keep coming back to cleared areas?
Zombie Respawn or Zombie Migrate is on. Set Zombie Respawn to None, or Respawn Hours to 0, to stop it.