HaruHost 0.65.0
Pubblicato il .
Questo testo è disponibile solo in inglese.
ARK
Fixed the Custom Levels page in Auto Config being cut off, so the lower part, including Tame Levels, could not be reached. The page now scrolls as a whole, on ARK: Survival Ascended and ARK: Survival Evolved.
The Players Levels and Tames Levels lists no longer catch the mouse wheel. They open below the settings in a compact grid, with a button to show or hide them, and open by themselves after Generate.
ARK: Survival Ascended mods now show their names instead of Unknown Mod, including newer mods and older ones already in your list. Add Mods search finds current CurseForge mods by name, and renamed mods show their new name.
ARK: Survival Evolved servers can now use the tunnel when HaruHost runs on Linux as a service. This solves the most common reason ARK: Survival Evolved clusters don't work: joining and transferring between servers normally needs a network that supports hairpin NAT (NAT loopback) and has a reachable public address, which complex networks, such as several routers or a provider's shared address (CGNAT), often don't have. With the tunnel, players join from the in-game server list and transfer between clustered servers without any of that.
Fixed ARK: Survival Evolved servers on Linux ignoring the branch, map, server name and admins chosen when creating them. New servers on Linux use Auto Config as on Windows, including clusters, so players can transfer between clustered servers. Existing Linux servers keep Manual Config and can be switched to Auto Config.
ARK: Survival Evolved servers on Linux now install the Workshop mods chosen in Auto Config before each start, including custom map mods, as on Windows. HaruHost downloads them directly, not through the tunnel.
Fixed an ARK: Survival Evolved mod staying broken when its setup was cut off, for example by stopping the server or a full disk. It is now set up again on the next start. If Steam stops a large mod download partway, such as a map mod, start the server again to continue it.
Valheim
Tunneled Valheim servers on Linux now appear in the Steam server list at their tunnel address, and players can join through it without any address settings.
On Linux, the Valheim tunnel now needs HaruHost running as a service. The HaruHost desktop app on Linux no longer offers it for Valheim.
Valheim servers on Linux can now use Auto Config, as on Windows: change the server's settings in Server Config. New Valheim servers on Linux use Auto Config; existing ones keep Manual Config until you switch.
Fixed new Valheim servers starting hidden from the server list, without a name or world, until Server Config was saved. They now start with the name, world and listing shown in Server Config. Servers that already started without a name are listed as My server until you set one.
Sons of the Forest
Sons of the Forest servers can now use the tunnel when HaruHost runs on Linux as a service. Tunneled servers appear in the in-game server list, and players can join from there. The server's details now show the server name as Lobby Name.
Fixed imported Sons of the Forest servers on Linux not loading their world. Servers imported before this update need to be imported again.
Fixed new Sons of the Forest servers on Windows stopping on their first start and asking to be restarted. They now start the first time.
Enshrouded
On Linux, the Enshrouded tunnel now needs HaruHost running as a service.
New Enshrouded servers are named HaruHost Enshrouded with a number. You can still change the name in Server Config.
V Rising
On Linux, the V Rising tunnel now needs HaruHost running as a service. The HaruHost desktop app on Linux no longer offers it for V Rising.
Tunneled V Rising servers on Linux now appear in the in-game server list, and players can join from there. The server's details show the server name as Lobby Name.
The Forest
The Forest servers can now use the tunnel when HaruHost runs on Linux as a service. Tunneled servers appear in the in-game server list, and players can join from there. The server's details show the server name as Lobby Name.
Fixed The Forest servers on Linux ignoring their Server.cfg, so they started with default settings and ports.
Fixed imported The Forest servers on Linux not loading their world. Servers imported before this update need to be imported again.
Soulmask
On Linux, the Soulmask tunnel now needs HaruHost running as a service. Tunneled servers on Linux appear in the in-game server list, and players can join from there.
Soulmask servers on Linux can now use Auto Config, as on Windows: change the server's settings in Server Config. New Soulmask servers on Linux use Auto Config; existing ones keep Manual Config until you switch.
Rust
Rust servers can now use the tunnel when HaruHost runs on Linux as a service. Tunneled servers appear in the in-game server list, and players can join from there.
ICARUS
ICARUS servers can now use the tunnel when HaruHost runs on Linux as a service. Tunneled servers appear in the in-game server list, and players can join from there.
The Players page now shows how many players are on an ICARUS server. On Linux it also shows who is online, with their Steam name, and keeps a history of when they joined and left.
Conan Exiles
On Linux, the Conan Exiles tunnel now needs HaruHost running as a service. Tunneled servers on Linux appear in the game's server list (lobby), and players can join from there.
Fixed Conan Exiles servers on Linux showing as online right after a restart, before they had finished loading.
The Players page now works for Conan Exiles: it shows who is online with their character and Funcom name, keeps their playtime and join history, and lets you kick, ban and unban players. Bans of online players use the game's own ban list.
StarRupture
StarRupture servers can now be created in HaruHost. On Linux they can use the tunnel when HaruHost runs as a service. Players can join tunneled servers on Linux. StarRupture has no in-game server list.
DayZ
DayZ servers can now use the tunnel when HaruHost runs on Linux as a service. Tunneled servers appear in the Steam server list at their tunnel address.
Fixed DayZ servers going from Online back to Running shortly after they came online.
DayZ servers on Linux now keep their world with the server's saves, so backups include it. If you have not changed the start script, your existing world moves there by itself on the next start.
Arma 3
On Linux, the Arma 3 tunnel now needs HaruHost running as a service. Tunneled servers on Linux appear in the game's server list (lobby), and players can join from there.
Arma Reforger
On Linux, the Arma Reforger tunnel now needs HaruHost running as a service. Tunneled servers on Linux appear in the game's server list (lobby), and players can join from there.
Fixed Arma Reforger servers switching back from Online to Running a few seconds after they came online.
All games
New servers are named HaruHost with the game's name and a number, such as HaruHost Soulmask 123, instead of random letters. Random letters could trip a game's word filter: Soulmask listed such a server with some letters replaced by hearts, so players could not find it by its name. You can still change the name in Server Config.
Fixed HaruHost on Linux using a lot of CPU in the background, even when servers were idle or stopped.
Fixed installing or updating two servers of the same game and version at the same time on Linux: each downloaded the game separately, which could fill the disk and make one of them fail. The second now waits and reuses the first download.
A server's details now show everything in one list, without separate Simple and Advanced sections.